LuRa Games Studio

The Sister

Status: Prototype

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The Sister – Psychological horror about obsession, sacrifice and truth

The Sister is not just a horror game. It is a deliberate descent into the depths of paranoia, guilt and human obsessions — where fear does not attack you, it waits for you.

It is not a horror game with monsters jumping from the dark. It is not a walking simulator with repetitive puzzles. It is not a jump scare festival built on cheap effects.

It is a psychological-slow-burn horror, an emotional and cognitive experience where tension rises slowly, painfully, controlled — and it does not end even when you press ESC.

Premise

The player steps into an isolated monastery, lost in the mist of the mountain, searching for an answer — or perhaps searching for someone who no longer wants to be found.

The story does not treat you like a hero. You are not saving the world. You have no powers, no weapons, no allies.

You only have:

And in some rooms... you will not be sure they are only yours.

Atmosphere – fear does not come from what you see, but from what you believe will happen

In The Sister, light is an unstable ally. Darkness does not attack you. It waits.

Planned systems (Gameplay)

Technically speaking

The Sister is built on:

The result:

Why it is different

It is a game about controlled paranoia — where the player becomes part of the problem.

What it brings new to the horror genre

The Sister makes you ask yourself: "Daca nu am deschis usa aceea... oare s-ar fi schimbat tot?"

The answer: Yes. But you opened it.

The Sister — It is not a horror game.

It is a confession. An investigation without guarantee. An answer you might not want.

Courage brings you here. Obsession keeps you. Truth destroys you.

And this is just the beginning.